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Archived News
December
2004
Week 2


Saturday December 11, 2004
Make Star Wars Marble Magnets

Want to make an Admiral Ackbar shrine on your fridge? Feel like turning your locker over to the dark side?

Now you can make one-of-a-kind cool Star Wars magnets by following the simple instructions provided at the Official Site. Just gather up your favorite Star Wars images and get ready to have some crafty fun. Head over to the Official Site to see just what you need, and how to make these awesome magnets!


Posted by: Rebel Racer

Friday December 10, 2004
Stormtrooper Helmet Up For Auction

A Star Wars stormtrooper helmet made for the film's creator George Lucas goes under the hammer on Tuesday at Christie's auction house in London.

The helmet was bought for £7 at a car boot sale 12 years ago but is expected to fetch up to £7,000.

The helmet was one of six used as props by Lucas to pitch his original film idea to movie executives.

Thanks to BBC News for this info. Click here to read the full article.


Posted by: Rebel Racer

Friday December 10, 2004
Star Wars Artist Series: Chris Trevas

If you've ever read the "Set Piece" section of the Star Wars Insider magazine, or came across an elaborate Artist Sketch card from Topps, you may recognize the work from Star Wars artist Chris Trevas.

His Star Wars illustrations can be spotted in various roleplaying games, card games, collector cards, book covers and numerous magazines. But surprisingly enough, it wasn't the films that initially inspired Trevas to become an artist who drew Wookiees and droids as a career, but in fact the toys.

"In 1977 my dad and uncle took me to see Star Wars at the age of three," Trevas remembers. "My early childhood Star Wars memories are more of the toys, than the films themselves. I loved the Death Star playset. It had a trash compactor with the foam cubes and green rubber dianoga. The compactor was bright orange with a blue crank to turn and crush the action figures inside. I remember one winter we lost a Chewbacca figure in the deep snow of my friend's backyard. When he turned up after the thaw he had turned green!"

As a young child, when Trevas wasn't busy playing with his toy Millennium Falcon, he could be found drawing it.

Be sure to head over to the Offical Site and read the full article.


Posted by: Rebel Racer

Friday December 10, 2004
Homing Beacon #125

The latest Homing Beacon has arrived and today we get to talk about the benefits of using props (contains mild spoilers). Despite being filled with cutting edge digital characters and environments, the Star Wars films still benefit greatly from the physical filmmaking arts. "I think you always need props," says Prop Master Ty Teiger. "At the end of the day, you'll always need interaction between an actor and something physical. If everything is bluescreen, and there're no actors, then fair enough. But an actor will always need a prop -- something to handle, something to work with, whether it's a gun or a walking stick or staff or whatever, you'll always need that."

Even things that are wholly generated in a computer will benefit from a practical prop. Witness the tenacious bodyguards that flank General Grievous. The tall MagnaGuard droids wield a special electrostaff pole coursing with energy, allowing them to parry lightsaber attacks.

"I actually made the staff which they'll photograph on the set, so you can have all the shadows and the lightings correct for that sequence," explains Teiger. "And then we'll send that to ILM for them to use. So that was a prop that we never physically see on the film and will be recreated by ILM. That happens quite a bit."

The one prop that will always remain a hybrid of visual effects and physical model is the iconic lightsaber. Sure, the handles are real enough, "but we don't actually have them working properly," says Teiger. "Not yet anyhow. Still working on that one."


Posted by: Rebel Racer

Wednesday December 08, 2004
Ash Song 'Clone' To Appear In Republic Commando

Ash's song 'Clones' has been chosen as the theme song for the forthcoming Star Wars video game Republic Commando.

The inclusion of the Ash song in a Star Wars game is a real coup for the band. This is the first time ever Lucas Arts has included any act's song in one of their video games.

The song was featured on the last Ash album Meltdown which was released in the UK and Australia and now because of the Star Wars connection will finally be released in the USA.

Click here to read the full article from Undercover.


Posted by: Rebel Racer

Tuesday December 07, 2004
Now Available: KOTOR II

The highly anticipated sequel to the 2003 Game of the Year is now available for Xbox. Star Wars Knights of the Old Republic II: The Sith Lords is a compelling, epic roleplaying game filled with a rich story of action, suspense, and an unprecedented freedom to affect the galaxy through the choices of the player.

The game takes place five years after the conclusion of the first KOTOR.Darkness reigns over the galaxy. The Jedi order was nearly brought to an end by the Sith in Darth Malak's malicious bid to conquer the Republic. What few Jedi remain have scattered, vanishing into the deepest reaches of space. Jedi Temples and learning centers across the galaxy lie still or are crumbling. Without her champions, the Galactic Republic is beginning to collapse. Already, the worlds on the fringe have been gobbled up by criminal interests.

The Sith have not been idle since Malak's campaign. The remaining Sith Lords plot to wage war not like Malak -- who wielded power like a heavy cudgel -- but instead like Revan -- who corrupted and weakened an enemy from within. Cloaked by the dark side and secrecy, thousands of dark side acolytes have been preying upon the Jedi, diminishing their numbers.

The Republic's only hope is a Jedi Knight struggling to reconnect with the Force, and faced with the galaxy's most dire decision: to follow the light or succumb to the dark side...

Like its predecessor, KOTOR II is set in the ancient Star Wars galaxy, about 4,000 years before the events of the Star Wars films. The game features all-new Force powers, weapons, locations, characters and classes, adding to the richness of the galaxy. Choose from three different classes of Jedi to start the game with access to specific Jedi abilities.

Players can choose the light or dark side of the Force based on character actions throughout the story. The choices made not only affect the main character, but also the surrounding characters in the party, as well as others who may join in the quest.

For more information about this game, visit LucasArts' official KOTOR 2 website here. You can purchase KOTOR II from the StarWarsShop.com by clicking here.


Posted by: Rebel Racer

Tuesday December 07, 2004
Star Wars Fanatic Plans Giant Sandcrawler Model

Not so long ago in a galaxy five miles southeast of Philadelphia, Mike Degirolamo had a plan. But the authority in his sector sought to suppress it.

The plan was to build a 20-by-12-foot model of a Jawa Sandcrawler, a relatively obscure icon from the original "Star Wars" film, before the next installment of the saga "Star Wars: Episode III: Revenge of the Sith" opens in May.

To get the project done, he doesn't need the Force, but rather the power to persuade the township council it's a worthy project. The council is planning a special meeting to discuss whether Degirolamo will be allowed to erect the ode to the movies he loves on the property of a local business.

It sounds like a fantastic goal, to be sure! Let's all hope that the city will allow him to construct such a monument. Be sure to click here and read the rest of the fascinating article from Newsday.


Posted by: Rebel Racer

Tuesday December 07, 2004
Lego Star Wars Video Game

This is pretty much just a follow-up to what Jedi Power posted on November 22, but with some extended information. When you get sick of wasting the Sith in KOTR 2, Eidos has got your back. Lego Star Wars will be bursting out of the box in the Spring, ready to take on Lego bad-dudes. X-Box fans can play the most memorable scenes from The Phantom Menace, Attack of the Clones and the forthcoming Episode III Revenge of the Sith including pod racing on Mos Espa.. I always knew the acting was wooden...

Besides controlling the likes of Obi-Wan Kenobi, Yoda, Anakin Skywalker and R2-D2, notorious dark side enemies such as Jango Fett, Darth Maul and Count Dooku appear in thrilling boss showdowns. As you progress through the game you unlock many new characters including the defeated bosses, and you must switch between them to solve puzzles using their special abilities.

In addition to a single-player mode, there is a 'drop in, drop out' two-player co-operative mode allowing a second player to enter or leave the action whenever they want. There is also a free-play mode where unlocked characters can be played in different scenarios to those of the films. This adds immeasurably to the game's replayability and there are further incentives to complete the game for budding Jedi Knights in the form of hidden levels and vehicles.

Features:

    - Play the most memorable and exciting scenes from The Phantom Menace, Attack of the Clones and the forthcoming Episode III Revenge of the Sith.
    - Massive array of vehicles including Naboo fighters, pod racers, speeder bikes, and yet-to-be-unveiled vehicles from Revenge of the Sith.
    - Over 30 playable characters.
    - Two–player 'drop in, drop out' mode.
    - Free-play mode where unlocked characters can be played in different scenarios to the films.
    - Use 'The Force' to manipulate environments and objects in order to solve puzzles.
    - Collectables that can be used to unlock hidden levels and vehicles.
    - Authentic sounds from the films provided by Skywalker Studio.

Posted by: Rebel Racer

Tuesday December 07, 2004
Clone Wars DVD: Volume I

The Official Star Wars Site has announced that the Emmy Award-winning and critically acclaimed Star Wars: Clone Wars micro-series is coming to DVD on March 22, 2005.

Obi-Wan Kenobi fights a messy battle with an alien bounty hunter; Anakin Skywalker engages in an epic lightsaber duel in the decrepit ruins of Yavin 4; Mace Windu single-handedly takes on an entire droid army -- these are some of the unshakable images of micro-series, enjoyed by viewers of the Cartoon Network as well as members of Hyperspace: The Official Star Wars Fan Club.

All 19 three-minute chapters and the five-minute long Chapter 20 of the first round of Star Wars: Clone Wars are gathered together in this release. Directed by Genndy Tartakovsky with Art Direction by Paul Rudish, the Clone Wars series are a fresh, stylized take on Star Wars that remains true to the spirit of the saga. They chronicle some of the epic battles that occur between Episodes II and III as the Clone Wars rage across the galaxy.

Star Wars: Clone Wars Volume 1 debuts on DVD on March 22, 2005. Cartoon Network will host the premiere of the all-new Star Wars: Clone Wars Volume 2 on March 21, one day before the DVD's release.


Posted by: themostpowerfuljediever

Monday December 06, 2004
The Force Is With Your Phone

THQ Wireless, developer of applications and games for mobile phones, clinched a deal Monday to create and sell wireless products based on the "Star Wars" epic.

The multiyear agreement with "Star Wars" producer Lucasfilm will also cover the upcoming "Star Wars: Episode III Revenge of the Sith."

Financial details of the deal were not released.

THQ Wireless will produce mobile games, ring tones, video clips, screen savers and wallpaper based on characters, images and tracks in the films.

"Our primary focus is to create a quality 'Star Wars' experience for a fan base that is unlike any other," THQ Wireless President Tim Walsh said in a statement.

To read the rest of the article from ZDNet (which doesn't cover any other important information) click here.


Posted by: Rebel Racer

Monday December 06, 2004
KOTOR II: IGN Review

IGN reviewed Star Wars: Knights of the Old Republic II - Sith Lords, and gave it a whopping score of 9.4 out of 10:

KOTOR II takes place roughly five years after the events of the original. It won't be a problem following the storyline if you're new to the series, but certain characters and events will have a bit more meaning to those who've played the first Knights. Your created character awakens in the medical bay of a mining station with no recollection of recent events. Don't worry, you're not playing the standard amnesiac who wields unknown power. Instead, your character has vivid recollections of her (or his) past and of the power she once wielded, which has been mysteriously stripped away.

Your 45-hour journey across the galaxy is about much more than just discovering your character's true nature. Believing you to be the last of the Jedi, the Sith pursue you tenaciously. But the Sith are not your only enemy. Something is threatening the galaxy. What it is, how it is to be stopped, and your own role in shaping the future of the Republic won't be answered until the very end of your adventure.

The original KOTOR had a spectacular twist near the end of the game that dropped jaws around the globe. The Sith Lords doesn't have that single big Sixth Sense-type twist, instead choosing to fill the entire game with the unexpected. Your party, which can hold up to ten other characters, is filled with unreliable members. Almost everyone in your crew has an ulterior motive and more than a few have good reason to hate rather than honor you. Even your droids do some suspicious things. Who can you trust? You may be guessing until the very end.

Click here to read the full article and view plenty of screenshots.


Posted by: Rebel Racer

Monday December 06, 2004
Jump to Lightspeed: NWA Review

The Arkansas Democrat Gazette has posted an article on Jump to Lightspeed, the expansion pack to the ever-popular Star Wars massively-multiplayer-online-roleplaying-game (MMORPG) Star Wars: Galaxies:

In essence, Jump to Lightspeed isn't that different from An Empire Divided. The graphics are the same, many of the controls are the same, and the general feel of the game isn't too different. On a basic level, all that was done — over a nine-month period — was to replace the combat system used in the ground game with a twitch-based system familiar to players of older Star Warsgames like X-Wing vs. TIE Fighter, which served as the model for JTL.

Hit the link above if you wish to read the entire article. Thanks to Twitchface for the alert.


Posted by: Rebel Racer