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Archived News
February 2005
Week 1
Saturday
February 05, 2005 |
Clone
Wars: DVD Review |
TheDigitalBits
has posted their review of the DVD Clone Wars, which is
available March 22nd:
The video quality of Clone Wars on disc is spectacular.
Presented in full anamorphic widescreen, its colors are
incredibly vibrant, and both contrast and image detail are
outstanding at all times. I watched this via front projection on
a 100-inch screen and it's just beautiful. Note that all 20 of
the original 5-minute animated episodes (composing Seasons One
and Two of Clone Wars) have been edited together for this
presentation into a single long film (with credits only once
each at the start and finish).
Hit the link above for the full article, which not only discusses
the video quality, but the audio and special features as well. |
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Saturday
February 05, 2005 |
EPIII:
Soundtrack News |
The
Official Star
Wars Website has a new article about John Williams' new score
for Episode III: Revenge of the Sith.
As starwars.com reports:
'With each Star Wars film, composer John Williams has selected a
particular composition to stand apart. It's removed from the
context of the film, and generally has its start or end reworked
so that it becomes a standalone musical piece. In the past,
these have become singles on the soundtrack, concert suites or
music videos. Examples include "Main Title,"
"Darth Vader's Theme (Imperial March)," "The
Forest Battle," "Duel of the Fates," and
"Across the Stars."
For Episode III, a dramatic cue from the sixth
reel gets that treatment. Called "Revenge of the Sith"
-- or less colorfully, 6M9 -- it appears in the film during the
thick of the duel between Obi-Wan and Anakin Skywalker. The
first half of the second day of scoring sessions consists of
capturing this piece for both inclusion in the film, and as a
modified version for the soundtrack release.'
To read the rest of the article click
here. |
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Saturday
February 05, 2005 |
Homing
Beacon #128 |
The
latest Homing Beacon has arrived and today we get to talk about
General Grievous! When General Grievous barks his orders, his
minions scurry to carry out their tasks. His is a commanding
presence, and his fearsome demeanor leaves no room for questions.
His implacable metallic skeleton gives him the aspect of a droid,
but hidden inside the armored carapace is an unwholesome, living
being. To remind viewers of this inner Grievous, his words are
occasionally punctuated with a hard, wet hacking cough --
suggesting that Grievous is literally rotten to the core.
Providing the voice of Grievous is Matthew Wood, whose history
with Star Wars has been mostly behind-the-scenes. Though Wood is
an actor, his contribution to the prequel trilogy has been
primarily as Supervising Sound Editor. His access to the Episode
III production process may have given him a head's up that casting
was underway for the part, but the use of a pseudonym ensured that
insider status didn't factor into the selection process.
On set, Duncan Young read Grievous' lines for the benefit of
the actors. His voice was never intended to make it into the final
film, and it was edited out of the mix early on along with much of
the production audio. Ben Burtt and others supplied temporary
voices on the track, all heavily modulated to be appropriate for a
cyborg general.
"We put out a casting package of those modulated voices,
looking for voice actors," says Wood. "Chris Scarabosio
processed each one, and we would play these for George for him to
evaluate. We went through a lot of different people, and on the
last package we sent out, I put my own voice on there, though I
didn't put my name on it."
With the pseudonym "Alan Smithee," Wood's reading of
Grievous was played for Lucas without introduction, and he
selected it. "It was great, but then I thought, 'should I
tell him that it's me?'" recounts Wood. "When George
found out, he said 'Great, let's record him tomorrow.'"
In a three-hour recording session, Wood laid down all of
Grievous lines. "He's definitely an evil character. He's the
leader of the droid army, but not a droid. He feels things; he
feels things extremely, I would say. It's a lot of yelling, and
shouting out orders, so it had a lot of drill sergeant to
it."
While studying acting at American Conservatory Theater in San
Francisco, Wood came across a website that offered samples of
various accents to help actors hear and mimic patterns of speech
from around the world. "You could hear the same line of
dialogue read in different accents," he says. "I liked
the sound of the Eastern European and Romanian accents. Also, I
had just come back from Prague, so I had that in mind for
Grievous."
In the finished film, Grievous' voice will undergo some sort of
processing. Currently, it is lowered in pitch and has a ring
modulation to it. That may change as the audio mix is still being
put together. Wood offers the caveat that everything may still
change, having witnessed all the prequels being made. "But I
did also record Grievous for the Episode III videogame. I did 125
lines of dialogue for that."
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Friday
February 04, 2005 |
Star
Wars Artists Auction Items for Tsunami Relief |
Fans
wanting to help benefit the victims of the tsunami disaster, while
bidding on amazing Star Wars items can now do so with a special
art auction from Maverix Animation Studio.
Maverix Animation Studio along with other
California filmmakers will host The Film Industry Art Auction for
Tsunami Relief on Friday, February 4 at 7:00 pm to benefit the
victims of the tsunami disaster. In the gallery space of Maverix
Animation Studio, at 1717 Seventeenth Street, San Francisco, Calif,
original paintings, comic art, animation art, and movie
memorabilia from prominent contemporary artists will be up for
bid. There also a select group of items for sale online. All of
the money raised will go to charities working on the tsunami
disaster such as UNICEF, Habitat for Humanity and The
International Red Cross.
Artists and filmmakers from all over the United
States have donated artwork for the event including artists from
Lucasfilm, Pixar, Disney, Fox, Dreamworks, Rhythm & Hues and
Wildbrain. There will be a diverse selection of original artwork
ranging from comics, photography, prints, paintings, and rare
movie memorabilia, including work from members of the Star Wars
prequels art department like Iain McCaig, Erik Tiemens, Sang Jun
Lee, Warren Fu, Derek Thompson, Benton Jew,and Alex Jaeger.
For more information on the Film Industry Art
Auction for Tsunami Relief, please visit the news blog section of
the Maverix
Animation Studio site here.
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Thursday
February 03, 2005 |
Lego
Star Wars: Official Site Launches |
Gamers
eager to play Eidos's Lego Star Wars still have to wait until
April for the game's release, but its official Web site is now
live, featuring game info, screen shots, and more.
The game, coming soon for the PlayStation 2, Xbox,
PC, and Game Boy Advance, will let players re-enact scenes from
recent Star Wars films like Episode I - The Phantom Menace,
Episode II - Attack of the Clones and the forthcoming Episode III
- Revenge of the Sith. The game features Lego versions of Star
Wars heroes, including Obi-Wan Kenobi, Yoda, Anakin Skywalker, and
R2-D2, plus plenty of dark-side enemies. Click
here to visit the official site!
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Thursday
February 03, 2005 |
Republic
Commando: Producer Interview |
FileFront
had a chance to sit down and talk with the producer of the
upcoming Star Wars game Republic Commando:
Q: What is the story behind the game? Where does it stand in
relation to the films?
A: The game takes place in the Clone Wars
between Episode II and III. It acts as a bridge between the most
recent film and the one that is coming out very soon. The game
starts in the arena on Geonosis which was featured in Episode II
and it ends on the Wookiee home planet of Kashyyyk which will
play a prominent role in Episode III.
Q: Are many of the locations you will fight
in the same as the films, or are they new to the game?
A: There will definitely be a nice mix of
familiar and new locations in the game. You’ll fight your way
down into the well known Droid Factories on Geonosis to destroy
the Separatists’ droid production and then later in the game
rescue a Wookiee leader on the yet to be seen planet of
Kashyyyk.
Hit the link above to read the full article. |
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Thursday
February 03, 2005 |
KOTORII:
Designer Diary #4 - Voices |
The
folks at GameSpot
are continuing their Design Diary series, this time with focusing
on the voice acting in Knights of the Old Republic II: The Sith
Lords. The diary is written by Will Beckman and Darragh O'Farrell,
voice directors at LucasArts.
The Knights of the Old Republic series is one that is near and
dear to our hearts, so we were very excited to work on Star Wars
Knights of the Old Republic II: The Sith Lords. When we set out
to do the original Knights of the Old Republic, role-playing
games often had some dialogue voiced and the rest was text. We
felt it was time that this convention was done away with and
something more cinematic and immersive was introduced. We
suggested that all the characters be voiced, even seemingly
insignificant non-player characters. That's right, all of them.
At first the reaction was kind of, "Well you can't do that,
that's not how these games are." After the initial shock,
everyone said "Well, why not?" Obviously it turned out
to be well received and people seemed to realize that just
because the RPG genre had been a certain way in the past didn't
mean that it could not be so much more.
When we set out to cast and record The Sith
Lords we knew we wanted to stick with something of a formula. We
wanted to keep the same sort of genuine Star Wars feel that was
so successful in the first game. Having worked together for a
number of years we were pretty comfortable codirecting the
project, since we tend to share the same sense of aesthetics.
Voice-over was a very big part of the original game and we knew
there would be a significant amount of pressure on the
voice-over in The Sith Lords to match the excellence of the
first game. We also learned from experience that these games
were often written more like adventure game text than a film
script, so we were going to need great actors to make paragraphs
sound more like snappy dialogue in a feature film. We also
wanted to get some fresh voices and expand beyond the usual pool
of voice-over talent that has performed in most video games.
Hit the link above to read the full article. |
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Thursday
February 03, 2005 |
Star
Wars In High Definition |
BBC
News posted an article on their website talking about what
Star Wars looks like on high-definition:
More clarity on screen means film makers have to make doubly
sure that attention to detail is meticulous.
"When we did the first HD version of Star
Wars Episode I, everybody was very sun-tanned, but that was
make-up.
"In the HD version of Episode I, all these
make-up lines showed up," explains Mr Dean.
The restoration of the older Star Wars episodes
revealed some interesting items too.
"There are scans of a corridor [on the
Death Star] and fairly plainly in one of those shots, there is a
file cabinet stuck behind one of the doorways.
"You never used to be able to see it
because things are just blurred enough during the pan that you
just didn't see it."
Hit the link above to read the entire article, which has some
pretty cool information in it. |
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Tuesday
February 01, 2005 |
Hayden
Christensen Interview |
Hayden
Christensen was recently interviewed by the UK's Times Online and
spoke about his feelings on EPISODE III. Of interest to fans
worried about Hayden's height as compared to the original Vader,
Dave Prowse, is the mention of Hayden's 4 inch stilts that he wore
while in the Vader suit.
What are your personal memories of the original Star Wars
trilogy?
At 23, I'm a little young to remember when the
first trilogy came out, but my older brother is 31 so he was the
perfect age. He was fanatical about the films and had every
action figure and item of memorabilia imaginable. I have very
early memories of my brother pushing me away from his Millennium
Falcon to ensure that I didn't break it.
How did it feel to be cast as the man who
becomes Darth Vader?
It was really hard to grasp the concept of
playing such an iconic role. I was over the moon about being
offered the part, didn't hesitate for a second, and from there
it was just a matter of how I was going to figure out doing it.
Click
here for the entire TimesOnline exclusive interview.
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Tuesday
February 01, 2005 |
Republic
Commando Demo Released |
Star
Wars fans looking to get a sneak peek at the next project based on
George Lucas' megafranchise don't need to camp out weeks in
advance to get tickets. Gamers need only use the force of a mouse
click to download the PC demo of Star Wars: Republic Commando here.
The latest game set in the Star Wars universe will hit Xboxes and
PCs March 1.
Star Wars: Republic Commando is a first-person
squad-based shooter set during the Clone Wars. As a Republic
Commando squad leader, players will control their unit both as a
single entity and as individuals, depending on the situation,
using the squad as a whole or drawing on each team member's
strengths to complete objectives. In the demo, gamers will lead a
squad of soldiers into the jungles of Kashyyyk and free a wookie
leader from the reptilian trandoshens.
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